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University of Warwick: Games Engineering
| Institution | University of Warwick View institution profile |
|---|---|
| Department | WMG (Warwick Manufacturing Group) |
| Web | https://warwick.ac.uk/ |
| wmgmasters@warwick.ac.uk | |
| Study type | Taught |
MSc
Summary
The Computer Games industry is one of the most exciting and dynamic growth industries today. Yet recruiting graduates with the specific skills required is one of the industry’s greatest challenges. Games Engineering MSc, taught in the interdisciplinary WMG department, is designed to address these challenges, and train the games engineers and developers of the future.
Course overview As a Master’s student of Games Engineering, you will be engaged in one of the most performance-driven elements of computer science and will be well prepared to launch your career as an expert developer in the multi-billion-pound computer games industry.
Video game development is a particularly complex software engineering process, requiring expertise in a number of wide-ranging areas including high-performance graphics, programming, data structures, physics, acoustics, Artificial Intelligence (AI), machine learning, networking, modelling and rendering.
Throughout the course, you will be trained in the complex game development process, learning the fundamental and theoretical aspects of how to create game engines from the ground up, as well as working with established game engines (i.e. Unreal, Unity) to understand the intricacies of their capabilities and limitations.
Fundamental to becoming an expert developer is having deep understanding of algorithmic concepts and high-level programming languages, so, through this degree, you will not only master languages like C++ and python, but will form a conceptual understanding of computing principles with programming as a vehicle to grasp these concepts.
Developed in collaboration with Warwick’s Visualisation Research Group, this Master’s degree draws on our particular expertise in Visual Computing and games, with a strong focus on computer graphics, vision, imaging, distributed and parallel systems, Human Computer Interaction, and AI. This close link with research means that the course will cover start-of-the-art game development methods and will help prepare you for future developments in the industry.
This information is applicable for 2026 entry. Given the interval between the publication of courses and enrolment, some of the information may change. It is important to check our website before you apply.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | Minimum requirements English language requirements - B and A |
| Location | Main Site Academic Office University Road Coventry CV4 7AL |
Summary
The Computer Games industry is one of the most exciting and dynamic growth industries today. Yet recruiting graduates with the specific skills required is one of the industry’s greatest challenges. Games Engineering MSc, taught in the interdisciplinary WMG department, is designed to address these challenges, and train the games engineers and developers of the future.
Course overview As a Master’s student of Games Engineering, you will be engaged in one of the most performance-driven elements of computer science and will be well prepared to launch your career as an expert developer in the multi-billion-pound computer games industry.
Video game development is a particularly complex software engineering process, requiring expertise in a number of wide-ranging areas including high-performance graphics, programming, data structures, physics, acoustics, Artificial Intelligence (AI), machine learning, networking, modelling and rendering.
Throughout the course, you will be trained in the complex game development process, learning the fundamental and theoretical aspects of how to create game engines from the ground up, as well as working with established game engines (i.e. Unreal, Unity) to understand the intricacies of their capabilities and limitations.
Fundamental to becoming an expert developer is having deep understanding of algorithmic concepts and high-level programming languages, so, through this degree, you will not only master languages like C++ and python, but will form a conceptual understanding of computing principles with programming as a vehicle to grasp these concepts.
Developed in collaboration with Warwick’s Visualisation Research Group, this Master’s degree draws on our particular expertise in Visual Computing and games, with a strong focus on computer graphics, vision, imaging, distributed and parallel systems, Human Computer Interaction, and AI. This close link with research means that the course will cover start-of-the-art game development methods and will help prepare you for future developments in the industry.
This information is applicable for 2025 entry. Given the interval between the publication of courses and enrolment, some of the information may change. It is important to check our website before you apply.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | Minimum requirements English language requirements - B and A |
| Location | Main Site Academic Office University Road Coventry CV4 7AL |
Founded in 1965, the University of Warwick is ranked 74th in the QS World University Guide 2026, is the youngest member of the Russell Group and are listed within the top ten UK universities in all three major national league tables. However, we are so much more than our rankings.
We are renowned for seeking out and addressing complex global challenges with era-defining innovative thinking. A connected ecosystem of staff, students and alumni, the University fosters transformative learning, interdisciplinary collaboration and bold industry partnerships across state-of-the-art facilities in the UK and global satellite hubs.
Download the 2026 postgraduate …
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