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University of Surrey: Film, Animation and Digital Arts
| Institution | University of Surrey View institution profile |
|---|---|
| Department | FABSS - Department of Music and Media |
| Web | www.surrey.ac.uk |
| admissions@surrey.ac.uk | |
| Telephone | +44(0)1483 682222 |
| Study type | Taught |
MA
Summary
Why choose this course - Our programme seeks to develop your core creative competences in a range of relevant contemporary practices, from 3D computer graphics to machine vision, interactive cinema to 'immersive' media.
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Your skills and talents as a media practitioner, alongside intellectual curiosity, collaborative spirit, technical proficiency and sense of adventure, will all come into play as you make use of Surrey’s state-of-the-art facilities, great workspaces and dedicated multi-disciplinary supervision.
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We enable you to innovate and experiment creatively and technologically in film, animation, digital art and related areas of contemporary arts and media practices.
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You will also benefit from the extensive connections we enjoy with the creative industries, which include media production companies, animation studios, VFX houses, facilities providers and film studios – locally, nationally and globally.
What you will study Setting us apart from other digital arts courses and animation masters, our programme is primarily practice-oriented, backed up with a relevant and robust contextual framework. The programme is 12 months long, split across two semesters and the University’s summer period.
Semester 1 includes a set of focused workshops designed not only to consolidate existing practical skills in script development, film production, animation, CG and VFX but also to bring you rapidly up to speed in less familiar areas such as virtual production, game engines, and digital cinematography. These are accompanied by a thorough grounding in contemporary moving image theory and practice. You will then work on a collaborative, multidisciplinary production project, which provides a great opportunity to work together in a small team on an exciting creative brief.
In Semester 2 you will develop a creative specification for your final project. Alongside this, specialist workshops and tutorials are offered to equip you with any specific techniques you might need.
During the University’s summer period, you will complete your final project, with regular supervision and mentoring provided by our academics, industry based visiting tutors and associates.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | A minimum 2:2 UK undergraduate degree (or international equivalent) usually, but not necessarily, in a relevant subject area. Applicants are required to submit a portfolio of relevant work. Portfolio material usually consists of a showreel or a selection of your best work in the media and formats in which you have previously worked. Depending on the extent to which you have specialised, this could include examples of film, animation, 3D modelling, VFX, motion graphics, illustration, creative photography, scriptwriting, digital artworks, painting, sculpture, set design, live theatre work, installation, or indeed any other creative work which you feel demonstrates relevant skills and creativities. You are also required to include a brief description of the type of project you would like to undertake on the MA. This helps us to understand your interests and likely requirements - it will not commit you to a particular project at this stage. We may be able to take relevant work experience into consideration if you don't meet the typical entry requirements. You are welcome to contact the Programme Director to discuss your suitability for the programme prior to submitting an application. English language requirements |
| Location | Stag Hill Stag Hill Guildford GU2 7XH |
Summary
Why choose this course Our programme seeks to develop your core creative competences in a range of relevant contemporary practices, from 3D computer graphics to machine vision, interactive cinema to 'immersive' media.
Your skills and talents as a media practitioner, alongside intellectual curiosity, collaborative spirit, technical proficiency and sense of adventure, will all come into play as you make use of Surrey’s state-of-the-art facilities, great workspaces and dedicated multi-disciplinary supervision.
We enable you to innovate and experiment creatively and technologically in film, animation, digital arts and related areas of contemporary arts and media practices.
You will also benefit from the extensive connections we enjoy with the creative industries, which include media production companies, animation studios, VFX houses, facilities providers and film studios – locally, nationally and globally.
What you will study Our programme is primarily practice-oriented, backed up with a relevant and robust contextual framework. The programme is 12 months long, split across two semesters and the University’s summer period.
Semester 1 includes a set of focused workshops designed not only to consolidate existing practical skills in script development, film production, animation, CG and VFX but also to bring you rapidly up to speed in less familiar areas such as virtual production, game engines, and digital cinematography. These are accompanied by a thorough grounding in contemporary moving image theory and practice. You will then work on a collaborative, multidisciplinary production project, which provides a great opportunity to work together in a small team on an exciting creative brief.
In Semester 2 you will develop a creative specification for your final project. Alongside this, specialist workshops and tutorials are offered to equip you with any specific techniques you might need.
During the University’s summer period, you will complete your final project, with regular supervision and mentoring provided by the Department’s academics, industry based visiting tutors and associates.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | A minimum 2:2 UK undergraduate degree (or international equivalent) usually, but not necessarily, in a relevant subject area. Applicants are required to submit a portfolio of relevant work. Portfolio material usually consists of a showreel or a selection of your best work in the media and formats in which you have previously worked. Depending on the extent to which you have specialised, this could include examples of film, animation, 3D modelling, VFX, motion graphics, illustration, creative photography, scriptwriting, digital artworks, painting, sculpture, set design, live theatre work, installation, or indeed any other creative work which you feel demonstrates relevant skills and creativities. You are also required to include a brief description of the type of project you would like to undertake on the MA. This helps us to understand your interests and likely requirements - it will not commit you to a particular project at this stage. We may be able to take relevant work experience into consideration if you don't meet the typical entry requirements. You are welcome to contact the Programme Director to discuss your suitability for the programme prior to submitting an application. English language requirements |
| Location | Stag Hill Stag Hill Guildford GU2 7XH |
Welcome to the University of Surrey, a global community with over 153,000 alumni in 185 countries across the globe.
We’re based in the popular town of Guildford, recently voted the safest student town in England (CUG 2025), just 35 minutes from central London by train. Our beautiful, green campus is home to outstanding learning facilities in every faculty, plus a comprehensive range of student services, a wide choice of accommodation and dedicated support for international students, to help you make the most of university life.
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