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University of Exeter: Interactive Storytelling Design: Video Games & Beyond
| Institution | University of Exeter View institution profile |
|---|---|
| Department | English and Creative Writing |
| Web | https://www.exeter.ac.uk/postgraduate |
| HASSEnquiries@exeter.ac.uk | |
| Telephone | +44 (0)1392 727272 |
| Study type | Taught |
MA
Summary
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Master the art of crafting engaging interactive experiences for the games industry and many others, blending narrative skills with interactive design.
-
Gain sought-after skills in narrative design, UX, writing, creative coding and team-led project management, giving you a competitive edge in the job market.
-
Work at the cutting edge of narrative practice, creating experiences that entertain, educate, inspire and agitate, while exploring new types of authorship across different media and technologies.
-
Iteratively develop creative concepts—from design documents and storyboards to industry-standard prototypes — culminating in proof-of-concepts, MVPs and finished work for your professional portfolio.
-
Enhance your skills in creative and analytical thinking, tech literacy, systems thinking, AI and data engagement.
To learn more about modules, assessment methods, facilities and our staff research expertise please visit our course page.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | We will consider applicants with a 2:2 Honours degree or above in a subject that has some relevance to the precepts of the course (Creative Writing, English Literature, Narrative Theory, Game Design, Interactive Design, Media/Cultural Studies, Film, Journalism, Art, Games, Digital Media, History, Drama, Business, Design, UX/Interaction Design, Communication), and/or demonstrable professional experience in a related industry (film, television, gaming, cultural heritage etc.) You should also submit a small portfolio of creative, story-focussed work which demonstrates your interest in the form. Helping you to apply This could include some form of web design (using HTML/CSS), or the creation of small, simple interactive experiences using free, open-source tools such as Twine, Bitsy, RenPy, Downpour or similar. We would recommend that you explore some of these tools before you begin your studies. Your submitted portfolio should include a short personal statement (maximum 300 words) explaining why you want to take this course and how you hope it will improve and evolve your creative practice and employability. Your portfolio should also include between three and five examples of creative work that demonstrates your interest in interactive storytelling. These do not need to be code-driven projects but should demonstrate an aptitude and passion for storytelling in any form, and an understanding of how the opportunities and challenges of those forms inform the impact of storytelling. For full details, including English language requirements and international equivalencies, please visit our course page. |
| Location | University of Exeter - Streatham Campus Northcote House The Queen's Drive Exeter Devon EX4 4QJ |
Summary
-
Master the art of crafting engaging interactive experiences for the games industry and many others, blending narrative skills with interactive design.
-
Gain sought-after skills in narrative design, UX, writing, creative coding and team-led project management, giving you a competitive edge in the job market.
-
Work at the cutting edge of narrative practice, creating experiences that entertain, educate, inspire and agitate, while exploring new types of authorship across different media and technologies.
-
Iteratively develop creative concepts—from design documents and storyboards to industry-standard prototypes — culminating in proof-of-concepts, MVPs and finished work for your professional portfolio.
-
Enhance your skills in creative and analytical thinking, tech literacy, systems thinking, AI and data engagement.
To learn more about modules, assessment methods, facilities and our staff research expertise please visit our course page.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | We will consider applicants with a 2:2 Honours degree or above in a subject that has some relevance to the precepts of the course (Creative Writing, English Literature, Narrative Theory, Game Design, Interactive Design, Media/Cultural Studies, Film, Journalism, Art, Games, Digital Media, History, Drama, Business, Design, UX/Interaction Design, Communication), and/or demonstrable professional experience in a related industry (film, television, gaming, cultural heritage etc.) You should also submit a small portfolio of creative, story-focussed work which demonstrates your interest in the form. Helping you to apply This could include some form of web design (using HTML/CSS), or the creation of small, simple interactive experiences using free, open-source tools such as Twine, Bitsy, RenPy, Downpour or similar. We would recommend that you explore some of these tools before you begin your studies. Your submitted portfolio should include a short personal statement (maximum 300 words) explaining why you want to take this course and how you hope it will improve and evolve your creative practice and employability. Your portfolio should also include between three and five examples of creative work that demonstrates your interest in interactive storytelling. These do not need to be code-driven projects but should demonstrate an aptitude and passion for storytelling in any form, and an understanding of how the opportunities and challenges of those forms inform the impact of storytelling. For full details, including English language requirements and international equivalencies, please visit our course page. |
| Location | University of Exeter - Streatham Campus Northcote House The Queen's Drive Exeter Devon EX4 4QJ |
Summary
-
Master the art of crafting engaging, code-driven experiences for the games industry and many others, blending narrative skills with interactive design.
-
Gain sought-after skills in narrative design, UX, writing, creative coding and team-led project management, giving you a competitive edge in the job market.
-
Work at the cutting edge of narrative practice, creating experiences that entertain, educate, inspire and agitate, while exploring new types of authorship across different media and technologies.
-
Iteratively develop creative concepts—from design documents and storyboards to industry-standard prototypes — culminating in proof-of-concepts, MVPs and finished work for your professional portfolio.
-
Enhance your skills in creative and analytical thinking, tech literacy, systems thinking, AI and data engagement.
To learn more about modules, assessment methods, facilities and our staff research expertise please visit our course page.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | A 2:1 Honours degree or equivalent in a subject that has some relevance to the precepts of the course (Creative Writing, English Literature, Narrative Theory, Game Design, Interactive Design, Media/Cultural Studies, Film, Journalism, Art, Games, Digital Media, History, Drama, Business, Design, UX/Interaction Design, Communication), and/or demonstrable professional experience in a related industry (film, television, gaming, cultural heritage etc.) You should also submit a small portfolio of creative, story-focussed work which demonstrates your interest in the form. For full details, including English language requirements and international equivalencies, please visit our course page. |
| Location | University of Exeter - Streatham Campus Northcote House The Queen's Drive Exeter Devon EX4 4QJ |
Summary
-
Master the art of crafting engaging, code-driven experiences for the games industry and many others, blending narrative skills with interactive design.
-
Gain sought-after skills in narrative design, UX, writing, creative coding and team-led project management, giving you a competitive edge in the job market.
-
Work at the cutting edge of narrative practice, creating experiences that entertain, educate, inspire and agitate, while exploring new types of authorship across different media and technologies.
-
Iteratively develop creative concepts—from design documents and storyboards to industry-standard prototypes — culminating in proof-of-concepts, MVPs and finished work for your professional portfolio.
-
Enhance your skills in creative and analytical thinking, tech literacy, systems thinking, AI and data engagement.
To learn more about modules, assessment methods, facilities and our staff research expertise please visit our course page.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | A 2:1 Honours degree or equivalent in a subject that has some relevance to the precepts of the course (Creative Writing, English Literature, Narrative Theory, Game Design, Interactive Design, Media/Cultural Studies, Film, Journalism, Art, Games, Digital Media, History, Drama, Business, Design, UX/Interaction Design, Communication), and/or demonstrable professional experience in a related industry (film, television, gaming, cultural heritage etc.) You should also submit a small portfolio of creative, story-focussed work which demonstrates your interest in the form. For full details, including English language requirements and international equivalencies, please visit our course page. |
| Location | University of Exeter - Streatham Campus Northcote House The Queen's Drive Exeter Devon EX4 4QJ |
A Russell Group university offering outstanding career prospects
At the University of Exeter, we provide study opportunities in beautiful and historic surroundings in South West England. Studying with us will give you the opportunity to become an expert in your field, develop valuable skills and help you build the foundations for your career.
We are a member of the prestigious Russell Group of top UK research universities, ranked in the country’s top 15 in The Times and Sunday Times Good University Guide 2025. We are proud to produce ambitious alumni who progress to successful global careers …
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