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University of Glasgow: Medical Visualisation and Human Anatomy
| Institution | University of Glasgow View institution profile |
|---|---|
| Department | School of Medicine, Dentistry and Nursing |
| Web | glasgow.ac.uk |
| paul.rea@glasgow.ac.uk | |
| Telephone | 0141 330 4515 |
| Study type | Taught |
MSc
Summary
Offered jointly by The University of Glasgow and the famous Glasgow School of Art, the aim of this programme is to dissect and examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
WHY THIS PROGRAMME
-
Learn to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
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Undertake cadaveric dissection of key areas of the human body and examine prosections.
-
Gain 3D visualisation skills specific to applications in the medical, biomedical, anatomy, or health domains.
-
Get access to a wide range of digital interaction technologies including virtual and augmented reality, stereographic 3D and haptic devices and become involved in the design and development of related visualisations and/or applications eg visualising current life science research, creating patient information applications or training applications for medical practitioners, diagnostic and clinical applications, medical visualisation and simulation.
-
Each student has a dedicated PC for their studio work due to the studio based teaching approach at The Glasgow School of Art.
-
Access is available to the Laboratory of Human Anatomy at The University of Glasgow, one of the largest in Europe.
-
Opportunities are avalailable to have your work published in journals, books and conference proceedings / presentations through collaborative research projects.
-
Benefit from guest lectures by practitioners, researchers and experts through our excellent industry connections from research and commercial projects.
-
Projects are supervised by leading scientists across the College of Medical, Veterinary and Life Sciences.
-
This programme and teaching staff are accredited by the Institute of Medical Illustrators.
-
The staff in Simulation and Visualisation have expertise in 3D modelling, Human-Computer Interaction, Virtual Reality, Augmented Reality and in the use of games and related technology to support education and learning.
PROGRAMME STRUCTURE
Your time is split between The Glasgow School of Art (School of Simulation and Visualisation) at Pacific Quay in the City Centre and The University of Glasgow (Anatomy Facility), Gilmorehill Campus in the west end.
The programme is structured into three compulsory stages: Stage 1: digital technologies applied to medical visualisation (at The School of Simulation and Visualisation) Stage 2: human anatomy (Anatomy facility at The University of Glasgow) Stage 3: self-directed final project, supported throughout with individual supervision
Stage 1 Academic Skills for Masters Research Medical Visualisation
Stage 2 Introduction to anatomy Structure and function of the human body Cadaveric dissection techniques
Stage 3 Research Project
In stage three you will complete a self-directed final project, supported throughout with individual supervision. See course page for past projects.
Utilising tools like 3D visualisation, augmented and virtual reality, confocal microscopy, animations, cross platform apps and interactive educational tools. Working with active researchers and subject specialists across such a diverse range of areas, these projects undertaken in the last third of the degree offer an opportunity to engage much more deeply with educational and research activities from a chosen speciality. All students have two supervisors – one from the College of Medical, Veterinary and Life Sciences and one from The School of Simulation and Visualisation of The Glasgow School of Art. This offers subject specialists to facilitate your development as an independent researcher developing digital tools and technologies within your chosen domain.
| Level | SCQF Level 11 |
|---|---|
| Entry requirements | You should have an Honours degree or equivalent in the following disciplines: -Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals |
| Location | Gilmorehill (Main) Campus University Of Glasgow University Avenue Glasgow G12 8QQ |
Summary
Offered jointly by The University of Glasgow and the famous Glasgow School of Art, the aim of this programme is to dissect and examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
WHY THIS PROGRAMME
-
5th in the UK for Anatomy & Physiology (Complete University Guide UK 2021).
-
The Glasgow School of Art is 8th in the world for art and design in the 2021 QS World University Rankings.
-
Learn to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
-
Undertake cadaveric dissection of key areas of the human body and examine prosections
-
Gain 3D visualisation skills specific to applications in the medical, biomedical, anatomy, or health domains.
-
Get access to a wide range of digital interaction technologies including virtual and augmented reality, stereographic 3D and haptic devices and become involved in the design and development of related visualisations and/or applications eg visualising current life science research, creating patient information applications or training applications for medical practitioners, diagnostic and clinical applications, medical visualisation and simulation.
-
Each student has a dedicated PC for their studio work due to the studio based teaching approach at The Glasgow School of Art.
-
Access is available to the Laboratory of Human Anatomy at The University of Glasgow, one of the largest in Europe.
-
Opportunities are avalailable to have your work published in journals, books and conference proceedings / presentations through collaborative research projects.
-
Benefit from guest lectures by practitioners, researchers and experts through our excellent industry connections from research and commercial projects.
-
Projects are supervised by leading scientists across the College of Medical, Veterinary and Life Sciences.
-
This programme and teaching staff are accredited by the Institute of Medical Illustrators.
-
The staff in Simulation and Visualisation have expertise in 3D modelling, Human-Computer Interaction, Virtual Reality, Augmented Reality and in the use of games and related technology to support education and learning.
PROGRAMME STRUCTURE
Your time is split between The Glasgow School of Art (School of Simulation and Visualisation) at Pacific Quay in the City Centre and The University of Glasgow (Anatomy Facility), Gilmorehill Campus in the west end.
The programme is structured into three compulsory stages: Stage 1: digital technologies applied to medical visualisation (at The School of Simulation and Visualisation) Stage 2: human anatomy (Anatomy facility at The University of Glasgow) Stage 3: self-directed final project, supported throughout with individual supervision
Stage 1 Academic Skills for Masters Research Medical Visualisation
Stage 2 Introduction to anatomy Structure and function of the human body Cadaveric dissection techniques
Stage 3 Research Project
In stage three you will complete a self-directed final project, supported throughout with individual supervision. See course page for past projects.
Utilising tools like 3D visualisation, augmented and virtual reality, confocal microscopy, animations, cross platform apps and interactive educational tools. Working with active researchers and subject specialists across such a diverse range of areas, these projects undertaken in the last third of the degree offer an opportunity to engage much more deeply with educational and research activities from a chosen speciality. All students have two supervisors – one from the College of Medical, Veterinary and Life Sciences and one from The School of Simulation and Visualisation of The Glasgow School of Art. This offers subject specialists to facilitate your development as an independent researcher developing digital tools and technologies within your chosen domain.
| Level | SCQF Level 11 |
|---|---|
| Entry requirements | You should have an Honours degree or equivalent in the following disciplines: |
| Location | Gilmorehill (Main) Campus University Of Glasgow University Avenue Glasgow G12 8QQ |
The University of Glasgow is one of the UK’s most prestigious seats of learning, and the fourth oldest university in the English speaking world. Established in 1451 and recognised for its world-changing research and teaching, our people have always been at the forefront of innovation, including eight Nobel Laureates, two UK Prime Ministers, three First Ministers of Scotland, 10 Fellows of the Royal Society and 11 Fellows of the British Academy. Our past achievements inspire our current world changers.
Rankings
The University:
- is ranked 79th in the world: QS World University Rankings 2025
- is …
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