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University of Bristol: Immersive Arts (Virtual and Augmented Reality)
| Institution | University of Bristol View institution profile |
|---|---|
| Department | School of Arts |
| Web | https://www.bristol.ac.uk/study/postgraduate |
| choosebristol-pg@bristol.ac.uk | |
| Telephone | +44 (0) 117 394 1649 |
| Study type | Taught |
MA
Summary
Creative technologies and interactive and immersive media are transforming the ways in which we experience and engage with culture. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are being used across a wide range of industries, including games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture and design; and simulation and healthcare.
This MA will enable you to translate your learning and experience in creative arts (for example writing, theatre, film or music production) into making engaging immersive content and designing innovative interactive experiences. We will equip you with the technical skills and knowledge to succeed in this exciting and rapidly growing sector. Throughout the course, you will learn from world-leading academics and pioneering thought-leaders, and work closely with creative industry partners. This MA equips students with:
-
creative skills and knowledge to work with virtual reality, augmented reality and interactive media, critical, theoretical, and practical skills in creative technologies and immersive storytelling, which underpin effective extended reality experiences (XR),
-
the ability to consider the processes of digital content creation, delivery, and consumption holistically in order to produce interactive media for a range of audiences while meeting technological constraints and addressing live industry briefs,
-
the ability to work across disciplines to produce engaging immersive experiences for a variety of contexts, through working collaboratively with students on the MSc Immersive Technologies (Virtual and Augmented Reality) to bring together skills in creative arts and computer science/software development,
-
skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The creative, immersive and screen media industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Arts. The MA has been co-designed with industry partners and is closely associated with excellent cutting-edge research in immersive technologies and creative practices within the University, for instance MyWorld. The teaching will be research-led, and give students insights into emerging media and how the creative industries are evolving, along with emphasising practical approaches to learning.
Teaching for this postgraduate programme will be delivered at our new Temple Quarter Enterprise Campus, opening 2026. Home to our pioneering research groups and designed to enhance links with industry in collaborative spaces, students will gain the networks, skills and knowledge to succeed once you graduate. Depending on your choice of optional units, you may also be taught on the Clifton Campus.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | You will typically need an upper second-class honours degree or an international equivalent in any discipline. We will consider your application if your interim grades are currently slightly lower than the programme's entry requirements and may make you an aspirational offer. This offer would be at the standard level, so you would need to achieve the standard entry requirements by the end of your degree. Specific module requirements would still apply. We will also consider your application if your final overall achieved grade is slightly lower than the programme's entry requirement. If your achieved grade is lower than our entry requirements, your application may be more likely to receive an offer if you have additional qualifications. If you have the following, please include your CV (curriculum vitae / résumé) when you apply, showing: - A relevant postgraduate qualification. See international equivalent qualifications on the International Office website. |
| Location | Clifton Campus Beacon House Bristol BS8 1QU |
Fees
| England | 15700 GBP for Year 1 |
|---|---|
| Northern Ireland | 15700 GBP for Year 1 |
| Scotland | 15700 GBP for Year 1 |
| Wales | 15700 GBP for Year 1 |
| Channel Islands | 15700 GBP for Year 1 |
| EU | 34200 GBP for Year 1 |
| International | 34200 GBP for Year 1 |
Summary
Creative technologies and interactive and immersive media are transforming the ways in which we experience and engage with culture. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are being used across a wide range of industries, including games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture and design; and simulation and healthcare.
This MA will enable you to translate your learning and experience in creative arts (for example writing, theatre, film or music production) into making engaging immersive content and designing innovative interactive experiences. We will equip you with the technical skills and knowledge to succeed in this exciting and rapidly growing sector. Throughout the course, you will learn from world-leading academics and pioneering thought-leaders, and work closely with creative industry partners. This MA equips students with:
-
creative skills and knowledge to work with virtual reality, augmented reality and interactive media, critical, theoretical, and practical skills in creative technologies and immersive storytelling, which underpin effective extended reality experiences (XR),
-
the ability to consider the processes of digital content creation, delivery, and consumption holistically in order to produce interactive media for a range of audiences while meeting technological constraints and addressing live industry briefs,
-
the ability to work across disciplines to produce engaging immersive experiences for a variety of contexts, through working collaboratively with students on the MSc Immersive Technologies (Virtual and Augmented Reality) to bring together skills in creative arts and computer science/software development,
-
skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The creative, immersive and screen media industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Arts. The MA has been co-designed with industry partners and is closely associated with excellent cutting-edge research in immersive technologies and creative practices within the University, for instance MyWorld. The teaching will be research-led, and give students insights into emerging media and how the creative industries are evolving, along with emphasising practical approaches to learning.
Teaching for this postgraduate programme will be delivered at our new Temple Quarter Enterprise Campus, opening 2026. Home to our pioneering research groups and designed to enhance links with industry in collaborative spaces, students will gain the networks, skills and knowledge to succeed once you graduate. Depending on your choice of optional units, you may also be taught on the Clifton Campus.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | You will typically need an upper second-class honours degree or an international equivalent in any discipline. We will consider your application if your interim grades are currently slightly lower than the programme's entry requirements and may make you an aspirational offer. This offer would be at the standard level, so you would need to achieve the standard entry requirements by the end of your degree. Specific module requirements would still apply. We will also consider your application if your final overall achieved grade is slightly lower than the programme's entry requirement. If your achieved grade is lower than our entry requirements, your application may be more likely to receive an offer if you have additional qualifications. If you have the following, please include your CV (curriculum vitae / résumé) when you apply, showing: - A relevant postgraduate qualification. See international equivalent qualifications on the International Office website. |
| Location | Clifton Campus Beacon House Bristol BS8 1QU |
Fees
| England | 7850 GBP for Year 1 |
|---|---|
| Northern Ireland | 7850 GBP for Year 1 |
| Scotland | 7850 GBP for Year 1 |
| Wales | 7850 GBP for Year 1 |
| Channel Islands | 7850 GBP for Year 1 |
Summary
Creative technologies and interactive and immersive media are transforming the ways in which we experience and engage with culture. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are being used across a wide range of industries, including games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture and design; and simulation and healthcare.
This MA will enable you to translate your learning and experience in creative arts (for example writing, theatre, film or music production) into making engaging immersive content and designing innovative interactive experiences. We will equip you with the technical skills and knowledge to succeed in this exciting and rapidly growing sector. Throughout the course, you will learn from world-leading academics and pioneering thought-leaders, and work closely with creative industry partners. This MA equips students with:
-
creative skills and knowledge to work with virtual reality, augmented reality and interactive media, critical, theoretical, and practical skills in creative technologies and immersive storytelling, which underpin effective extended reality experiences (XR),
-
the ability to consider the processes of digital content creation, delivery, and consumption holistically in order to produce interactive media for a range of audiences while meeting technological constraints and addressing live industry briefs,
-
the ability to work across disciplines to produce engaging immersive experiences for a variety of contexts, through working collaboratively with students on the MSc Immersive Technologies (Virtual and Augmented Reality) to bring together skills in creative arts and computer science/software development,
-
skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The creative, immersive and screen media industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Arts. The MA has been co-designed with industry partners and is closely associated with excellent cutting-edge research in immersive technologies and creative practices within the University, for instance MyWorld. The teaching will be research-led, and give students insights into emerging media and how the creative industries are evolving, along with emphasising practical approaches to learning.
Teaching for this postgraduate programme will be delivered at our new Temple Quarter Enterprise Campus, opening 2026. Home to our pioneering research groups and designed to enhance links with industry in collaborative spaces, students will gain the networks, skills and knowledge to succeed once you graduate. Depending on your choice of optional units, you may also be taught on the Clifton Campus.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | You will typically need an upper second-class honours degree or an international equivalent in any discipline. We will consider your application if your interim grades are currently slightly lower than the programme's entry requirements and may make you an aspirational offer. This offer would be at the standard level, so you would need to achieve the standard entry requirements by the end of your degree. Specific module requirements would still apply. We will also consider your application if your final overall achieved grade is slightly lower than the programme's entry requirement. If your achieved grade is lower than our entry requirements, your application may be more likely to receive an offer if you have additional qualifications. If you have the following, please include your CV (curriculum vitae / résumé) when you apply, showing: - A relevant postgraduate qualification. See international equivalent qualifications on the International Office website. |
| Location | Clifton Campus Beacon House Bristol BS8 1QU |
Fees
| England | 5233 GBP for Year 1 |
|---|---|
| Northern Ireland | 5233 GBP for Year 1 |
| Scotland | 5233 GBP for Year 1 |
| Wales | 5233 GBP for Year 1 |
| Channel Islands | 5233 GBP for Year 1 |
Summary
Creative technologies and interactive and immersive media are transforming the ways in which we experience and engage with culture. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are being used across a wide range of industries, including games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture and design; and simulation and healthcare.
This MA will enable you to translate your learning and experience in creative arts (for example writing, theatre, film or music production) into making engaging immersive content and designing innovative interactive experiences. We will equip you with the technical skills and knowledge to succeed in this exciting and rapidly growing sector. Throughout the course, you will learn from world-leading academics and pioneering thought-leaders, and work closely with creative industry partners. This MA equips students with:
-
creative skills and knowledge to work with virtual reality, augmented reality and interactive media,
-
critical, theoretical, and practical skills in creative technologies and immersive storytelling, which underpin effective extended reality experiences (XR),
-
the ability to consider the processes of digital content creation, delivery, and consumption holistically in order to produce interactive media for a range of audiences while meeting technological constraints and addressing live industry briefs,
-
the ability to work across disciplines to produce engaging immersive experiences for a variety of contexts, through working collaboratively with students on the MSc Immersive Technologies (Virtual and Augmented Reality) to bring together skills in creative arts and computer science/software development,
-
skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The creative, immersive and screen media industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Arts. The MA has been co-designed with industry partners and is closely associated with excellent cutting-edge research in immersive technologies and creative practices within the University, for instance MyWorld. The teaching will be research-led, and give students insights into emerging media and how the creative industries are evolving, along with emphasising practical approaches to learning.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | An upper second-class honours degree or international equivalent in any discipline. For applicants who are currently completing a degree, we understand that their final grade may be higher than the interim grades or module/unit grades they achieve during their studies. We will consider applicants whose interim grades are currently slightly lower than the programme's entry requirements. We may make these applicants an aspirational offer. This offer would be at the standard level, so the applicant would need to achieve the standard entry requirements by the end of their degree. Specific module requirements may still apply. We will consider applicants whose grades are slightly lower than the programme's entry requirements, if they have at least one of the following: - evidence of significant, relevant work experience; If this is the case, applicants should include their CV (curriculum vitae / résumé) when they apply, showing details of their relevant work experience and/or qualifications. See international equivalent qualifications on the International Office website. |
| Location | Clifton Campus Beacon House Bristol BS8 1QU |
Fees
| England | 15700 GBP for Year 1 |
|---|---|
| Northern Ireland | 15700 GBP for Year 1 |
| Scotland | 15700 GBP for Year 1 |
| Wales | 15700 GBP for Year 1 |
| Channel Islands | 15700 GBP for Year 1 |
| EU | 34200 GBP for Year 1 |
| International | 34200 GBP for Year 1 |
Summary
Creative technologies and interactive and immersive media are transforming the ways in which we experience and engage with culture. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are being used across a wide range of industries, including games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture and design; and simulation and healthcare.
This MA will enable you to translate your learning and experience in creative arts (for example writing, theatre, film or music production) into making engaging immersive content and designing innovative interactive experiences. We will equip you with the technical skills and knowledge to succeed in this exciting and rapidly growing sector. Throughout the course, you will learn from world-leading academics and pioneering thought-leaders, and work closely with creative industry partners. This MA equips students with:
-
creative skills and knowledge to work with virtual reality, augmented reality and interactive media,
-
critical, theoretical, and practical skills in creative technologies and immersive storytelling, which underpin effective extended reality experiences (XR),
-
the ability to consider the processes of digital content creation, delivery, and consumption holistically in order to produce interactive media for a range of audiences while meeting technological constraints and addressing live industry briefs,
-
the ability to work across disciplines to produce engaging immersive experiences for a variety of contexts, through working collaboratively with students on the MSc Immersive Technologies (Virtual and Augmented Reality) to bring together skills in creative arts and computer science/software development,
-
skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The creative, immersive and screen media industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Arts. The MA has been co-designed with industry partners and is closely associated with excellent cutting-edge research in immersive technologies and creative practices within the University, for instance MyWorld. The teaching will be research-led, and give students insights into emerging media and how the creative industries are evolving, along with emphasising practical approaches to learning.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | An upper second-class honours degree or international equivalent in any discipline. For applicants who are currently completing a degree, we understand that their final grade may be higher than the interim grades or module/unit grades they achieve during their studies. We will consider applicants whose interim grades are currently slightly lower than the programme's entry requirements. We may make these applicants an aspirational offer. This offer would be at the standard level, so the applicant would need to achieve the standard entry requirements by the end of their degree. Specific module requirements may still apply. We will consider applicants whose grades are slightly lower than the programme's entry requirements, if they have at least one of the following: - evidence of significant, relevant work experience; If this is the case, applicants should include their CV (curriculum vitae / résumé) when they apply, showing details of their relevant work experience and/or qualifications. See international equivalent qualifications on the International Office website. |
| Location | Clifton Campus Beacon House Bristol BS8 1QU |
Fees
| England | 7850 GBP for Year 1 |
|---|---|
| Northern Ireland | 7850 GBP for Year 1 |
| Scotland | 7850 GBP for Year 1 |
| Wales | 7850 GBP for Year 1 |
| Channel Islands | 7850 GBP for Year 1 |
Summary
Creative technologies and interactive and immersive media are transforming the ways in which we experience and engage with culture. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are being used across a wide range of industries, including games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture and design; and simulation and healthcare.
This MA will enable you to translate your learning and experience in creative arts (for example writing, theatre, film or music production) into making engaging immersive content and designing innovative interactive experiences. We will equip you with the technical skills and knowledge to succeed in this exciting and rapidly growing sector. Throughout the course, you will learn from world-leading academics and pioneering thought-leaders, and work closely with creative industry partners. This MA equips students with:
-
creative skills and knowledge to work with virtual reality, augmented reality and interactive media,
-
critical, theoretical, and practical skills in creative technologies and immersive storytelling, which underpin effective extended reality experiences (XR),
-
the ability to consider the processes of digital content creation, delivery, and consumption holistically in order to produce interactive media for a range of audiences while meeting technological constraints and addressing live industry briefs,
-
the ability to work across disciplines to produce engaging immersive experiences for a variety of contexts, through working collaboratively with students on the MSc Immersive Technologies (Virtual and Augmented Reality) to bring together skills in creative arts and computer science/software development,
-
skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The creative, immersive and screen media industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Arts. The MA has been co-designed with industry partners and is closely associated with excellent cutting-edge research in immersive technologies and creative practices within the University, for instance MyWorld. The teaching will be research-led, and give students insights into emerging media and how the creative industries are evolving, along with emphasising practical approaches to learning.
| Level | RQF Level 7 |
|---|---|
| Entry requirements | An upper second-class honours degree or international equivalent in any discipline. For applicants who are currently completing a degree, we understand that their final grade may be higher than the interim grades or module/unit grades they achieve during their studies. We will consider applicants whose interim grades are currently slightly lower than the programme's entry requirements. We may make these applicants an aspirational offer. This offer would be at the standard level, so the applicant would need to achieve the standard entry requirements by the end of their degree. Specific module requirements may still apply. We will consider applicants whose grades are slightly lower than the programme's entry requirements, if they have at least one of the following: - evidence of significant, relevant work experience; If this is the case, applicants should include their CV (curriculum vitae / résumé) when they apply, showing details of their relevant work experience and/or qualifications. See international equivalent qualifications on the International Office website. |
| Location | Clifton Campus Beacon House Bristol BS8 1QU |
Fees
| England | 5233 GBP for Year 1 |
|---|---|
| Northern Ireland | 5233 GBP for Year 1 |
| Scotland | 5233 GBP for Year 1 |
| Wales | 5233 GBP for Year 1 |
| Channel Islands | 5233 GBP for Year 1 |
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