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Norwich University of the Arts: Games Computing

Institution Norwich University of the Arts
Department MA
Web http://www.norwichuni.ac.uk
Study type Taught

Summary

Gain the skills to develop software, systems, and content for modern video games, preparing you for a career in the computer games industry.

The MSc in Games Computing builds on your previous knowledge of gaming and prepares you for advanced technical roles in the games industry. This cutting-edge course supports the development of advanced techniques and technologies aligned with computing. The curriculum will enhance your capacity to write code, develop software, and use relevant platforms and game engines to produce new gaming experiences. This expands your understanding of advanced professional technologies and behaviours, enabling you to resolve complex issues systematically and precisely.

This course focuses on developing, iterating, and implementing game software. Through project-based approaches, you will enhance your skills in programming languages, game engines, computational visualisation, coding, and virtual networks. The course encourages a critical approach to games computing, considering the social and ethical implications of your work. By the end, you will have created a professional body of work, confident in applying programming languages to industry-standard solutions and technical problem-solving, clearly communicating your results within the games industry.

Why study with us

  • Advanced technical skills: Develop your expertise in advanced programming languages, game engines, computational visualisation, and virtual networks to create sophisticated, clean, and efficient code.

  • Interdisciplinary approach: Benefit from shared delivery with other postgraduate courses, fostering a collaborative environment that reflects industry practices and promotes knowledge-sharing and interdisciplinary interaction.

  • Professional-level resources: Utilise a wide range of professional resources, including industry standard tools, media labs, 2D & 3D studios and workshops, computer labs, high-specification PCs, digital darkrooms, analogue and digital resources, and licensed specialist software, supporting you to create practical and creative solutions to project briefs.

  • Ethical and inclusive research: Adopt an ethical approach to your work, focusing on the social and ethical implications of games computing, and emphasising accessibility, equality, diversity, and sustainability.

  • Professional portfolio development: By the end of the course, you will have created a professional body of work that reflects your interests and prepares you for industry, enhancing your ability to communicate research visually.

  • Innovative problem solving: Engage with complex computational problems through project-based learning, promoting original and innovative approaches to technical proficiency and professional working methods.

Course structure

This course is part of our suite of Master’s in Computing, Games and Data Science, offering a collaborative framework across various specialisations, including MSc Creative Computing, MSc Games Computing, and MSc Data Science and AI in Creative Industries. This provides students with opportunities to engage with peers from different disciplines while working on individual assignments. Such collaboration mirrors the professional dynamics in the creative industries today, allowing students to gain valuable experience in interdisciplinary teamwork and real-world problem-solving.

This programme is a one-year course, including 30 weeks of direct teaching time and a 15-week final project. You will need to complete five units and one 60-credit major project (180 credits in total). All units on the course are compulsory and must be passed in order to complete the award. If you study part-time your modules will be split across two years. Full course details, including aims and assessment criteria, will be provided in the course specification upon validation.

MSc

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